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Making Potions

RECIPES       RESULTS OF EXPERIMENTS
Astonia3

Introduction
As a newbie, scrabbling for gold, you probably wondered why those merchants would trade you gold for mere flowers. Later, after helping the bartender with his beer brewing experiments, you found out that there was a more lucrative market for your collection of flora. Finally, the bartender shared with you a little combination for a potion, which, assuming you're not completely dense, made you wonder what other combinations might work. After some experimentation, you surely came to the conclusion that there were a lot of possibilities, and that somebody, somewhere, had probably already tried many of them, so a little web search might be in order to save you the effort. So here you are.

How to Mix a Potion
As the bartender noted, the only combinations which work contain at least one of each of: a flower, a berry, and a mushroom.

To make a potion, you need an empty flask. You take a flower, berry, or mushroom, move the cursor over the flask, and then left-click for use with, which puts the item into the flask. If you forget to release the shift key, you'll merely swap the item and the flask. As you add items, you will see the flask start to fill up. When you've added sufficient ingredients - and not before - left-click on the flask to use it. This will cause you to shake the flask, completing the potion. Only do this once, because if you left-click to use a flask containing a completed potion, you will drink it. You can see the difference between non-completed and completed potions because no matter how few ingredients you used, the flask appears full when the potion is completed.

Sufficient ingredients doesn't mean filling up the flask. This is unnecesssary, and often counter-productive. It just means at least one each of a flower, berry, and mushroom. You can fit 3 ingredients in a small flask, 5 in a normal one, and 9 in a large one. But a bigger flask and more ingredients doesn't mean a more powerful potion, as you will see.

What the Ingredients Do
The flower, or combination of flowers, determines what type of potion it is. The type of mushroom determines the power, and the type of berries determines the duration. Using berries of longer duration reduces the power somewhat. It is possible to have combinations of flowers and a berries which work when combined with a powerful mushroom, but which when combined with a weak mushroom result in a stinking fluid which you throw away. That is, you can effectively overload a weak mushroom and ruin the potion.

In general, it seems that it is not productive to use multiple berries or mushrooms. Neither seem to be additive. That is, if using a single Beelough (blue berries) results in a potion having a duration of 10 minutes, putting in two Beelough doesn't change anything, i.e. it doesn't make the duration 20 minutes. Similarly, putting in multiple mushrooms doesn't seem to increase the power.

Names of Flowers, Berries, and Mushrooms
In the tables for recipes and results of experments note that the names of the flowers start with the first seven letters of the alphabet, and that this scheme is repeated for the berries and mushrooms. The mushrooms increase sequentially in power with the letters of the alphabet. With the exception of Azmey (yellow berries), which gives a duration of 60 minutes, the duration obtained from the berries also increases with the letters of the alphabet -10, 20, and 30 minutes for Beelough (blue berries), Ciuba (red berries), and Dyelshi (green berries), respectively.

Astrological Effects
The power of a potion can be increased by mixing it at auspicious times. The full moon, summer equinox, or winter solstice are - in increasing order of benefit - ideal times. To check the current time, enter the command /time in the chat window. The ratio of game time to real time is 12 to 1, so a day passes in Astonia3 for every two hours of real time. On the day of the full moon, make sure that the time of day is actually after moonrise.

Alchemy
By accumulating profession points and studying alchemy, a player can gain the ability to mix potions at any time with the same increase in power that would otherwise occur only at the auspicious times mentioned above. This is a replacement effect, not a cumulative effect. So, for example, an Alchemist who can mix potions as if on the summer equinox does not gain any benefit by actually mixing a potion on the summer equinox.